Project Peeple

The very first semester game course from DigiPen. We programmed in C using an engine API developed by DigiPen faculty. My team's game consisted of an arena where players were to protect 'peeple' (the little dots), and evade many enemies along the way.

Credits:
  • -Caleb Kissinger - Programmer, Level Designer, Music Composer
  • -Leon Milewski - Programmer, Animation, Gameplay
  • -Pierceson Nikfard - Programmer, Animation, Gameplay
Personal Contributions:
  • gameplay programming (player movement and mechanics)
  • collection mechanic implementation
  • music composition and implementation
  • level design
  • death animation
  • game direction