Nowhere to Grow

The second-ever game I made while attending DigiPen. I was excited to work with a team of energetic people, if not a bit intimidated. I leveraged my previous experience with animation and storytelling to pull together the heart of the game. Systems weren't coming easy for me, on the other hand.

Credits:
  • -Alex Elizarov - Programmer, Engine
  • -Caleb Kissinger - Programmer, Story
  • -Corbyn Lamar - Programmer, Gameplay
  • -K Preston - Programmer, Audio
  • -Salem Richie - Programmer, Gameplay, Engine
  • -Ashlyn White - Programmer, Gameplay
Personal Contributions:
  • gameplay (player movement)
  • gameplay objects (windmill and cloud)
  • story writing and implementation
  • level design
  • camera code framework (targeting player position and lerping to that position)
  • implemented and created cutscenes (visuals only)
  • I edited this trailer!