RPGs were never really my style, but I trusted the designers. In the end, we succeeded in creating a visually interesting
experience with responsive combat and diverse skillsets, all built from the ground-up.
Credits:
-Luke Bogdan - Programmer
-Michael Haynes - Producer
-Alex Koo - Designer
-Caleb Kissinger - Programmer
-Connor Runyon - Designer
-Dong Ta - Programmer
-Haoran Wang - Technical Lead
Personal Contributions:
engine programming:
core engine class
instantiation of all systems
core game logic loop (keeping track of framerate)
system manager (a class that manages all systems within a vector)